Event Details

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How Blizzard Entertainment Uses Autoscaling With Overwatch

Blizzard Entertainment is a premier developer and publisher of entertainment software.  Blizzard Entertainment has been using OpenStack as a private cloud to host its game services since 2012.

This talk discusses the OpenStack autoscaling implementation at Blizzard to support its best-selling team-based shooter Overwatch.  It focuses on the unique challenges of running video games in the cloud and presents the advantages of utilizing autoscaling.

What can I expect to learn?
  • Operators will learn about the benefits of using autoscaling in OpenStack.
  • Operators will learn about the different autoscaling choices in OpenStack and the advantages of using Senlin.
  • Developers and operators will learn about the autoscaling use-case at Blizzard Entertainment.
Tuesday, April 30, 10:50am-11:30am (4:50pm - 5:30pm UTC)
Difficulty Level: Beginner
Cloud Engineer
Duc works at Blizzard Entertainment where he is involved in upstream Openstack development.  He is a core reviewer on the Senlin project and he was the Senlin PTL during the Stein cycle. FULL PROFILE
Cloud Software Engineer
Works for Blizzard entertainment and works as a Core Developer on the Senlin project.  FULL PROFILE