Blizzard Entertainment is a premier developer and publisher of entertainment software. Blizzard Entertainment has been using OpenStack as a private cloud to host its game services since 2012.
This talk discusses the OpenStack autoscaling implementation at Blizzard to support its best-selling team-based shooter Overwatch. It focuses on the unique challenges of running video games in the cloud and presents the advantages of utilizing autoscaling.
- Operators will learn about the benefits of using autoscaling in OpenStack.
- Operators will learn about the different autoscaling choices in OpenStack and the advantages of using Senlin.
- Developers and operators will learn about the autoscaling use-case at Blizzard Entertainment.